5=projectileType
0=shellCasingType
2=flashTypeUp
2=flashTypeDown
2=flashTypeLeft
2=flashTypeRight
2=flashTypeUpLeft
2=flashTypeUpRight
2=flashTypeDownLeft
2=flashTypeDownRight
0=appearanceWhileHoldingWeapon
1=burstCount
0=burstSpread
20=delayBetweenShots
0=firingError
45=gravitationalCompensation
11=initialProjectileMomentum
2=initialProjectileMomentumRandom
400=noisinessWhenFired
3.9=recoil
0=PlayerCanRunWhileFiringWeapon
0=HoldAttackKeyForRapidFire
0=ShellCasingInitialHorizontalSpeed
0=ShellCasingInitialVerticalSpeed
0=ShellCasingHorizontalSpeedRandom
0=ShellCasingVerticalSpeedRandom
0=WeaponIsDisabledWhenJumping
0=WeaponDisappearsWhenOutOfAmmo
0=builtInAmmo
0=CanBeFiredDiagonallyWhenRunning
1=LockFlashEffectToWeaponPosition
